OFFICIAL STEAM LAUNCH SUITE // WINDOWS 10 & 11 READY

The Next Generation of
In-Game Audio.

Trigger 45+ curated audio triggers, clip live teammate comms with zero memory overhead, and trim clips in our built-in waveform DAW. Driverless WASAPI loopback for Discord, CS2, Rust, and Steam games with zero FPS impact.

Watch Master Trailer (1:50)
740+ Gamers Waiting (VIP Launch List)
Latency: Ultra-Low WASAPI Kernel
Architecture: Native C++ // 0% Idle CPU
Steam Deck: Native Windows & Proton Standard
STEAM STORE LAUNCH NOTIFICATION

Stay Tuned. Get Notified When The Store Page Launches.

SoundDeck is currently in active development for Steam. Choose your preferred alert channel below to be notified the exact moment the Steam store page goes live.

Option 01: Join Discord (Instant Alerts)
Direct Push Notification + Beta Keys

Join our official Discord community server for immediate store release announcements, closed beta playtest builds, and developer changelogs.

Join Discord to Get Notified
Option 02: Email Store Alert
DIRECT INBOX NOTIFICATION
742 Waiting
Direct Server Database // Zero Spam // Unsubscribe Anytime
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GAMEPLAY & FEATURE SHOWCASE

Official Steam Launch Trailer

1:50 Gameplay & Feature Reveal. Direct WASAPI kernel loopback, rolling audio buffer recaps, and real-time voice DSP with zero FPS impact.

SoundDeck — Official Steam Launch Trailer (1:50)
1080p 60FPS // Stereo WASAPI Direct Feed
SIX CORE ARCHITECTURAL PILLARS

Built for Zero Latency & Pure Power.

Engineered specifically to solve the driver crashes, audio clipping, and outdated architecture of legacy soundboards. Built natively for Windows 10/11 and Steam.

PILLAR 01

Driverless WASAPI Kernel Loopback

Zero virtual audio cables. Zero bricked drivers when Windows updates. SoundDeck routes directly through modern Windows WASAPI kernel endpoints for sub-5ms latency and zero hardware distortion.

ZERO VIRTUAL DRIVERS REQUIRED
PILLAR 02

Rolling Audio ShadowPlay (Instant Replay)

Capture hilarious Discord squad reactions and clutch comms as they happen. SoundDeck keeps a lightweight rolling 5-minute RAM buffer—hit one hotkey to export the last 15s to 5m to clean 320kbps MP3.

15S TO 5-MIN RING BUFFER
PILLAR 03

Waveform Studio DAW & Master Suite

Trim, normalize, and EQ any sound file without opening third-party software. Built-in peak compressor and automatic LUFS audio normalization guarantee your team's ears are never blown out.

NON-DESTRUCTIVE AUDIO EDITOR
PILLAR 04

Wireless Mobile Companion Deck

Transform your phone, iPad, or secondary laptop into a physical sound deck over local zero-lag WebSockets. Zero $150 hardware required—instant touch controls with zero impact on primary gameplay frame rates.

ZERO HARDWARE COST // ANY BROWSER
PILLAR 05

1-Click Steam UGC Workshop Sync

Discover thousands of community-crafted soundboards, meme drops, and tactical callout packs directly within Steam. Publish and monetize your own creator packs with native 1-click cloud synchronization.

STEAMWORKS ISTEAMUGC COMPLIANT
PILLAR 06

Native C++ Speed & Micro RAM Footprint

Engineered natively without Electron or heavy web runtimes. Pre-allocated audio buffers guarantee zero garbage collection micro-stutters, under 25MB RAM usage, and 0% CPU overhead at idle.

SUB-1MS WASAPI // ZERO BLOATWARE
WHY GAMERS ARE SWITCHING

SoundDeck vs Legacy Soundpad.

Soundpad was built in 2014 on legacy DirectSound virtual drivers. SoundDeck is built from the ground up for modern Windows 11 kernel audio and Steam UGC workshop sync.

Architecture & Capabilities SoundDeck (2026) Legacy Soundpad Voicemod
Audio Driver Engine Direct WASAPI Kernel Injection Legacy Virtual Audio Cable Proprietary Driver Hook
Windows 11 Update Immunity 100% Never Bricks On Updates Frequent Re-Installation Required Audio Endpoint Conflicts
Steam Workshop (ISteamUGC) Native 1-Click Cloud Sync Manual ZIP / MP3 Folders No Steam Integration
Audio ShadowPlay (Rolling RAM Buffer) 5-Minute Ring Buffer Clip Engine None (Requires Manual Recording) None
Wireless Mobile Companion Deck Free Zero-Config Web Portal (QR) Requires $150 Elgato Hardware Paid App Subscription
Real-Time DSP Voice Changer Formant Pitch + Vocoder Included None $3.99 / Month Subscription
Price & License Model $4.99 One-Time Lifetime on Steam $4.99 One-Time $59.99 Lifetime or Subscription
HARDWARE & PLATFORM COMPATIBILITY

System Requirements.

Engineered in native C++ for ultra-lightweight execution. Pre-allocated audio buffers guarantee zero garbage collection pauses and sub-1ms audio throughput.

WINDOWS PC STEAM BUILD V1.0 // 64-BIT WASAPI ENGINE
MINIMUM SPECIFICATIONS
OS: Windows 10 64-bit (Version 20H2 or later)
Processor: Intel Core i3-4130 3.4 GHz / AMD FX-4300 3.8 GHz
Memory: 2 GB RAM
Graphics: DirectX 11 compatible GPU (Intel HD 4400 or higher)
DirectX: Version 11
Storage: 250 MB available hard drive space
Sound Card: Windows-compatible audio device (WASAPI / DirectSound)
Additional Notes: Requires any standard USB or 3.5mm microphone and stereo headphones.
VERIFIED STEAM CLOSED BETA FEEDBACK

Tested by 700+ Steam Community Gamers.

Real early-access feedback from Counter-Strike 2, Valorant, Helldivers 2, and Discord squad leaders who playtested our private closed beta builds.

S
Sauvage (Beta Tester #14)
Playtest Build v0.9.4 // 48 hrs tested

"Finally an audio tool that doesn't break every Tuesday when Windows 11 updates. The WASAPI kernel injection is instant in CS2, and the mobile companion deck saved me from buying an Elgato Stream Deck."

V
Vortex_FPS (Discord Tester)
Discord Community Lead // 65 hrs tested

"The Audio ShadowPlay rolling buffer is worth the entire price alone. When someone drops a hilarious comm in Discord or in-game, hitting F9 immediately saves the last 2 minutes as a clean WAV."

K
Kevlar_King (Esports Pilot)
Competitive Squad Pilot // 32 hrs tested

"Zero bloatware, no monthly subscription scams, no 500MB Electron background memory hogs. SoundDeck uses under 25MB of RAM and the audio normalizer makes sure you never blow out your squad's ears."

FREQUENTLY ASKED QUESTIONS

Engineered for Clarity. Technical FAQ.

Everything you need to know about audio routing, hardware compatibility, in-game performance, and Steam perpetual licensing.

How does SoundDeck route audio without virtual audio cable drivers like VB-Cable?

SoundDeck utilizes native Windows Core Audio (WASAPI) duplex loopback. It captures your physical microphone input, mixes in triggered audio clips with millisecond precision, and routes the composite audio stream directly through standard Windows audio endpoints. Because it operates strictly in userland, you never have to install unsigned third-party .sys drivers or deal with Windows driver signature enforcement issues.

Will SoundDeck reduce my in-game FPS or cause input stutter in competitive games?

No. Unlike legacy soundboards or Electron-based desktop utilities that consume 500MB+ RAM and hijack CPU cycles, SoundDeck is engineered in lightweight native C++. Background CPU overhead remains below 0.4% during intense gunfights in Counter-Strike 2, Valorant, and Apex Legends, with a memory footprint under 35MB. Pre-allocated audio buffers ensure zero garbage collection hitches or micro-stutters.

Can I broadcast sounds to my teammates without hearing them blast loudly in my own headphones?

Yes. SoundDeck provides independent dual-bus output controls. You can set your personal monitoring volume to 20% (or completely mute your local output) while transmitting the soundboard clip to Discord and in-game voice chat at 100% normalized volume. Every single clip also has independent gain trimming and EBU R128 loudness normalization so you never deafen your squad.

How does the Audio ShadowPlay rolling buffer work? Does it cause SSD wear?

The 30-second rolling buffer lives strictly in high-speed system RAM (utilizing approximately 5MB of memory). Zero data is written to disk during ongoing gameplay. Only when you press your designated hotkey does SoundDeck flush the buffer and encode it into an uncompressed WAV or MP3 file in your library. This eliminates SSD write cycles and ensures zero disk I/O bottlenecks.

Is SoundDeck a one-time purchase on Steam, or is there a monthly subscription?

SoundDeck is 100% perpetual. One single purchase on the Steam Store grants you lifetime ownership, all future software updates, Steam Workshop community pack integration, and unlimited use of the Mobile Remote Companion portal. There are zero subscriptions, zero paid feature locks, and zero advertisements.

Does the Mobile Companion require installing an app on my phone?

No installation is required. The SoundDeck Mobile Remote Companion is a high-speed Progressive Web App running on any iOS, Android, or tablet browser. Simply scan your desktop app's session QR code or enter your 6-digit local PIN. The companion connects directly over your local network with sub-5ms WebSocket latency.

Control SoundDeck from Any Phone or Tablet. Zero Hardware.

Scan a QR code or enter your secure session code to turn your smartphone, iPad, or secondary monitor into an instant physical macro deck over local Wi-Fi or WebSockets.

Open Remote Companion Portal
SECURE STEAM COMPANION ROOM
SD-9090-PRO
WEBSOCKET ACTIVE (PORT 9090)

Stay Tuned For The Steam Release.

SoundDeck is currently in active development for Steam. Register below to get notified the second the store page goes live.

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Bruh Sound #2
WASAPI Direct Stream // Low Latency
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